The arrival of the Nintendo Talking Flower It is assumed that one of the most striking characters of Super Mario Bros. wonder It's moving beyond the screen to become a physical device that can be used daily. Nintendo is thus reinforcing its line of interactive products linked to the Mario universe, at a time when the game remains very popular following its success and the release of new versions for the next-gen console.
This device, somewhere between a decorative figure and an electronic toy, It reproduces the talkative and somewhat unpredictable character of the flower from the Flower KingdomThe goal is for it to accompany the user with brief comments spread throughout the day, without becoming a typical smart assistant or depending on applications, something that fits with the company's simpler and more accessible philosophy.
A gadget directly inspired by Super Mario Bros. Wonder
The real Talking Flower is based on the character that appears in Super Mario Bros. Wonder, where he encourages the player, comments on the game, and provides a constant touch of humor.In the game, this peculiar being speaks when Mario and company pass by; in the physical version, that idea is transferred to a desktop device that fits in the palm of your hand and maintains that lighthearted tone.
As Nintendo itself has explained, The device randomly plays pre-recorded phrases a couple of times per hour.This mimics the feeling of encountering the flower mid-game. It's not intended to be useful in a practical sense, but rather to offer small moments of surprise, curious comments, and the occasional scare if the user has forgotten it's on.
The launch of this product is part of a broader strategy surrounding the franchise. It coincides with the release of new information about Super Mario Bros. Wonder and its enhanced edition for the upcoming Nintendo Switch 2.This reinforces the presence of the Flower Kingdom both in the digital catalog and in the field of merchandising.
How the Nintendo Talking Flower Works
One of the key features of the device is its simplicity. The Talking Flower is controlled solely by a button located at the top of the potNo screens, no LED lights, and no need for mobile apps or advanced setup. Each press makes the character say a phrase; if pressed repeatedly, special comments or even short musical snippets may appear.
In addition to these manual interactions, the flower is programmed to speak on its own initiative. It makes comments approximately twice an hour, chosen at random. within a repertoire that adapts to different times of the day. It can say good morning, goodbye at dusk, or drop in a lighthearted thought in the mid-afternoon.
For those who prefer greater tranquility, The device can be muted by holding the button down for a few seconds.The promotional materials indicate that this silence may be temporary, suggesting that after a while, the flower could come back to life if the user interacts with it again. In any case, the idea is that it can coexist in the living room or on a shelf without being intrusive.
Contextual phrases according to time and temperature
Beyond speaking randomly, the Talking Flower incorporates functions to adapt its messages to the environment. It has a temperature sensor that allows it to make comments related to cold or heat.with phrases like “it’s hotter today than yesterday” or “it’s a bit chilly in here.” This detail reinforces the impression that the character “notices” his surroundings.
The scheduling also takes into account the time slot. The flower can greet the dawn, say goodbye at the end of the day, or even joke about the time.sometimes even making mistakes on purpose to maintain that playful tone. Some promotional models mention the possibility of setting specific times to receive messages like good morning or good night.
Among the phrases, some examples have stood out that seek to connect with the spirit of the game, such as brief philosophical comments or humorous winks. Expressions like “sometimes it’s good to clear your mind” or questions like “is it strange that flowers talk?” They help the device not just repeat jokes, but build a small personality of its own.
No voice commands or assistant functions
Although the format may remind you of other connected devices, Nintendo emphasizes that the Talking Flower does not respond to voice commands or act as a smart speakerThere is no integration with external services, no continuous listening, and no ability to ask it to play music or search for information on the Internet.
The experience, therefore, focuses on a one-way interaction: The flower speaks when it "wants" to or when the user presses the buttonHowever, it doesn't process questions or perform tasks. This clearly places it in the realm of an electronic toy, making it more of a recreational accessory than a technological tool.
This decision aligns with other recent physical products from the company, which focus on surprise and light accompaniment. Instead of competing with artificial intelligence devices or connected speakers, Nintendo maintains its focus on controlled experiences, safe for all types of audiences and with a clearly playful component.
Relationship with the Alarm clock and other Nintendo products
The Talking Flower shares the spotlight with another device in the house, the Alarm clock. Both products function as small table or bedside table companions, but each does so in its own way.Alarmo opts for sounds and melodies based on titles such as Super Mario Odyssey o The Legend of Zelda: Breath of the Wild to wake up or accompany the user.
In contrast, The Talking Flower focuses on dialogue. Its main resource is the voice, with recorded lines that aim to cheer up, surprise, or simply bring a smile to your face.with no greater ambition than to add a touch of life to any room. Both devices feature a compact design, intended to integrate easily into a desk, bookshelf, or play area.
This product line reinforces Nintendo's trend to take their franchises off the consoleThis has already been seen with amiibo figures, interactive sets, and collaborations with theme parks. In this case, the step is taken with a relatively recent character, born in Super Mario Bros. Wonder, who has managed to earn a place among fans.
Available languages and international focus
Ahead of its launch in Europe, one of the highlights is language support. Nintendo has confirmed that the Talking Flower will include voices in a total of eleven languages.This facilitates its marketing in different regions without losing the sense of proximity.
Among those languages are Spanish from Spain and Latin American Spanish, as well as English, German, French, Italian, Dutch, Brazilian Portuguese, Japanese, Chinese, and KoreanThis variety allows the device to adapt to the European, American, and Asian markets, while also maintaining the nuances of each dubbing.
The presence of specific voices for Peninsular Castilian and Latin American Spanish gives continuity to the localization work done in the video game. Players who are already familiar with the flower's color in Super Mario Bros. Wonder will recognize a similar style in the gadget, making the transition from the virtual to the physical world easier..
Release date, pre-orders and availability in Europe
As for the schedule, Nintendo has set the official release of the Talking Flower for the March 12th, the date on which it will begin to arrive to European buyers who have pre-ordered itThe company has indicated that the product can be pre-ordered through the official My Nintendo Store and at a selection of authorized retailers.
Some distributors have already pointed out a Recommended retail price around 29,99 euros in EuropeWhile in other markets it's priced at equivalent figures in dollars. In Spain, it's typical for these types of releases to initially be available only through the Nintendo online store and specialized retailers, so it's possible the first units will sell out quickly.
The sales strategy follows the same pattern as other collector's items from the brand, which are often offered in limited quantities and with distribution focused on the official storeThis could make the Talking Flower a particularly attractive item for collectors and Mario fans looking for more unique pieces.
Connect with the latest news on Super Mario Bros. Wonder and Switch 2

The deployment of the Talking Flower does not come in isolation. Its release coincides with new content for Super Mario Bros. Wonder and the enhanced version of the game for the upcoming Nintendo Switch 2, known as Switch 2 Edition. This edition incorporates technical improvements and new playable material compared to the original Switch version.
Among the announced new features, the following stand out: the addition of Estela as a playable character and the presence of Luma as a support character, as well as a set of challenges and minigames grouped under the subtitle Meeting at Belabel ParkThere are reports of up to 17 different minigames, with options to play both locally and online.
The release date for this edition of Super Mario Bros. Wonder on the new console is... March 26, just a few days after the Talking Flower arrives in storesAlong with this update, Nintendo has also announced the release of three new amiibo figures related to the title, further strengthening the global reach surrounding the Flower Kingdom.
In this context, the gadget is presented as an ideal complement for those who closely follow Mario's latest news. The flower that accompanies the player on the screen will also be present on the desk or shelf, bridging the gap between the game's digital content and the user's daily life..
With this move, Nintendo solidifies the Talking Flower as more than just a simple joke within Super Mario Bros. Wonder: It becomes a small interactive object that expands the game's universe and strengthens the community's bond with one of the newest characters in the Mario world.All of this with an accessible approach, without technical complications and designed to fit naturally into European homes.