Meta closes Horizon Worlds in virtual reality and focuses on mobile

  • Meta will remove Horizon Worlds from Quest headsets and keep it only as a mobile app.
  • The closure of VR comes after years of low adoption, multimillion-dollar losses, and cutbacks at Reality Labs.
  • The company is redirecting resources towards artificial intelligence and Ray-Ban Meta smart glasses.
  • Meta says it will continue investing in VR hardware, but scales back its big bet on the social metaverse

Meta closes Horizon Worlds

The project that was supposed to turn the metaverse into the axis of Meta's future It's losing its star attraction. The company has confirmed that Horizon Worlds, its virtual reality social network, will no longer function on Quest headsets and will only exist as a standalone platform. mobile app, putting an end to years of attempts to popularize immersive virtual worlds.

This move marks the symbolic end of the major gamble that led Facebook to rebrand itself as Meta in 2021. Despite the heavy investment, the platform It never managed to consolidate a massive user base nor convince the general public that putting on a VR headset was the natural way to socialize, work, or have fun online.

Key dates for the closing of Horizon Worlds in VR

Horizon Worlds closing dates

Meta has announced a phased retirement schedule for its virtual reality environment. In the first phase, Horizon Worlds It will disappear from the Quest store on March 31, so it will no longer be possible to download the application on new viewers.

Those who have the app installed will be able to continue accessing it for a few more weeks, but the VR service already has a very clear deadlineJune 15, 2026. From that day forward, Horizon Worlds will no longer function on Quest headsets and Meta's metaverse will be officially disconnected from consumer virtual reality.

The company is also dismantling functions associated with the VR ecosystemHyperscape Capture, the feature that allowed users to capture space scenes and view them on Quest headsets, will be removed on March 24th, and other features will be phased out. iconic worlds and virtual events that were part of the Horizon Worlds social catalog.

Along with the main app, specific VR environment features will be deactivated: Meta Credits, custom avatars, digital clothing and other items purchased within the social world itself will no longer be used in the headsets, aligning the entire product with its new life as a mobile application.

Meta has explained to users, through emails and channels like Quest's Discord server, that the goal is to "separate the platforms" so that each one can grow with a differentiated approachHowever, the message comes accompanied by the complete closure of access from the viewers.

From the grand dream of the metaverse to the reality of numbers

Metaverse of Meta

When Mark Zuckerberg announced the name change of Facebook to Meta and the Horizon Worlds launchHe asserted that the metaverse could achieve to one billion people in a decade and generate hundreds of billions of dollars in business. Horizon Worlds was the centerpiece of that vision and was conceived as the grand social space in virtual reality where to work, play, or attend concerts.

The reality has been very different. Despite years of promotion and collaborations with brands and artists to organize virtual events and experiencesHorizon Worlds never got past the hundreds of thousands of monthly active usersMuch of the time, much of the worlds were empty or populated mainly by very young profiles, far from the general public that Meta sought to attract.

Internal and external voices have long pointed to underlying problems. John Carmack, former head of technology at Oculus, criticized Meta for focusing on a excessively futuristic vision before building truly useful and accessible applications. Analysts from firms like Forrester point in the same direction: trying to build a large social network based on a hardware that most people don't have The fact that he didn't want to use it daily was, at the very least, a very risky bet.

Besides the friction of the hull itself, the design of Horizon Worlds raised concerns. simplified avatars without legs They became a common source of ridicule, the visual aspect failed to compete with other proposals, and the overall feeling was that of an environment one entered out of curiosity, but which Very few users returned frequently.

Meanwhile, alternative platforms like VRChat or more traditional PC and mobile experiences managed to retain their community better, demonstrating that the problem was not so much the idea of ​​socializing digitally, but the specific way in which Meta tried to package it under the label of "metaverse".

Million-dollar losses at Reality Labs and a shift towards artificial intelligence

Reality Labs and artificial intelligence

The closure of Horizon Worlds in VR cannot be understood without looking at the accounts of Reality Labs, the division in charge of virtual reality, augmented reality, and associated hardware projects. Since 2020, this unit has accumulated losses in the tens of billions of dollars, with quarters in which the hole easily exceeded 4.000 or 6.000 billion.

At the beginning of 2026, Meta announced significant staff reductions at Reality Labs, around 10% of its employees according to various sources, and the closure of studios focused on producing its own content for Horizon Worlds, including Ouro Interactive, created precisely to feed the metaverse ecosystem with exclusive experiences.

The figures didn't support this: the division only covered one a small fraction of their expenses With the revenue generated, the market wasn't fully buying into the vision of an immediate leap into virtual life. For Meta, maintaining such an expensive project without sufficient traction was becoming increasingly untenable, both internally and in front of investors.

In parallel, the company has been shifting its focus towards where the industry's attention is today: generative artificial intelligence and smart devicesMeta itself has acknowledged that it will dedicate very significant budgets to strengthening its AI infrastructure, with multimillion-dollar investments planned for the coming years in data centers, chips, and language models.

The Ray-Ban Meta smart glasses, which combine a camera, microphones, and smart assistants, have become one of the most visible examples of this strategic shift. Andrew Bosworth, the company's chief technology officer and head of Reality Labs, has made it clear that resources are being moved "almost exclusively" toward experiences accessible from mobile and lightweight devices, where Meta is seeing much faster user growth than in traditional VR.

Horizon Worlds survives as a mobile app, but loses its original essence

Despite the closure in VR, Meta insists that Horizon Worlds does not disappear completelyThe platform will continue to exist as a standalone mobile application, available for iOS and Android, and with an approach closer to that of other social spaces with user-created worlds than to the immersive metaverse with which it was originally presented.

This mobile version allows access from a phone, without the need for a headset, opening the door to a much larger potential audience. The company highlights that the smartphone app showed a "positive impulse" in terms of content use and creation, an argument that is used internally to justify abandoning virtual reality publishing.

Even so, the format change completely alters the product's meaning. Horizon Worlds was born to demonstrate the value of social VR, and without that immersive layer, it becomes just another platform within a mobile market already saturatedwhere it competes with offerings such as Roblox, online games, and established social networks.

Meta argues that separating the platforms will allow each to evolve at its own pace, but the message reaching the community is different: the company Stop seeing the metaverse in VR as a priority and relegates virtual worlds to a secondary role within its product catalog.

The shutdown also means that many of the features specific to the Quest version, from live events and themed worlds Even certain subscription-based items may cease to be available in their original form, forcing a redefinition of how the social experience is structured from the mobile screen.

What does the shutdown mean for virtual reality and for Meta?

The Horizon Worlds blackout on Quest headsets has ignited a debate about the future of virtual reality. Meta assures that it will continue to be the largest investor in the sector, which is working on new headset models and that the Quest platform will continue to receive improvements. However, the decision to dismantle its main immersive social network experiment It is a clear sign of retreat.

For VR, the message is that, for the moment, its strongest role remains in the video games and certain professional uses (training, design, simulation), rather than mass socialization or reproducing daily life in a virtual mode. For Meta, this implies recognizing that technology has not yet achieved the right combination of convenience, price, and content to sustain a large-scale social virtual world.

At the same time, the company is reinforcing its commitment to experiences that blend the physical world with lightweight digital layers, such as smart glasses, where the augmented reality and AI They can be integrated into everyday life with less friction than a full VR headset.

In Europe and Spain, where the adoption of virtual reality headsets has been much more modest than in the United States, the practical impact will be felt primarily by... Quest's most enthusiastic communitywho saw Horizon Worlds as one of the social offerings inherent to the Meta ecosystem. The average user, who never regularly experienced the company's metaverse, will likely perceive this announcement as confirmation of something they already suspected: that grand virtual world promised has fallen short.

With the closure of Horizon Worlds in VR, Meta turns the page on the stage where the metaverse was its big slogan and replaces it with a strategy focused on the artificial intelligence, mobile and lightweight devicesThe metaverse doesn't disappear completely, but it ceases to be the main focus and becomes a more discreet experiment within a catalog where AI and smart glasses now aspire to be the true protagonists.

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