
El filming of the live-action movie of The Legend of Zelda It has transformed New Zealand into the new Hyrule. The project, driven by Nintendo and a powerful Hollywood production team, is progressing well amidst mountainous landscapes, lakes, and prairies already familiar to fans of epic fantasy.
This film adaptation, which many European fans have been waiting for for years, Filming began late last year in WellingtonHyrule, the capital of the Oceanic country, has been filming in recent months in natural locations in the Otago region. The goal is to make the most of real-world settings so that the audience feels that Hyrule truly exists beyond the screen.
From Wellington to Otago: this is how the real Hyrule is built
Production took its first steps in Wellington, the political and cultural center of New ZealandWhere The first images were filmed at the end of last year. From there, the team has been moving from city to city and environment to find the perfect spots that can represent valleys, mountain passes and riverbanks recognizable to any fan of the saga.
Following that start in the capital, the filming schedule has focused on the Otago region, in the south of the country, a territory already very familiar to film buffs. Filming began in November 2025 and has continued throughout these months, with plans to extend until April, linking different points on the map to recreate different areas of the kingdom of Hyrule.
In Europe, and especially in Spain, There are quite a few fans who follow the day-to-day filming. to try and decipher which location might correspond to each area of The Legend of Zelda universe. The chosen landscapes are reminiscent of routes that could lead to Hyrule Castle, the Zora domain, or locations similar to those in Breath of the Wild and Tears of the Kingdom.
The choice of New Zealand is not accidental: the country's audiovisual industry has established infrastructure, experienced technical teams and a highly versatile natural environmentThis has already been demonstrated in other major fantasy productions. It allows for combining location shooting with extensive post-production resources to bring creatures, temples, and dungeons to life.
The work plan anticipates that The main phase of outdoor filming concludes this April, before moving on to an interior and digital effects stage that will last for the next few months, key for the film to reach theaters on the announced date.

Otago, the region that is once again becoming a land of fantasy
One of the main protagonists of the filming is the Otago region, on the South IslandIts mountains, valleys, and rivers have already served as the backdrop for blockbusters like James Cameron's Avatar and Peter Jackson's Lord of the Rings trilogy. Now, these same landscapes are being transformed to represent Hyrule in live-action.
Otago is home to locations that fantasy fans will instantly recognize: this is where they set Isengard, the Ford of Bruinen and the Argonath in the Lord of the Rings films. That is to say, we are talking about an environment that has already demonstrated its capacity to sustain large-scale imaginary worlds, something that fits perfectly with the visual ambition of The Legend of Zelda.
For Nintendo and the creative team, It's not just about finding spectacular landscapesbut also to give coherence to a kingdom as iconic as Hyrule. Ensuring that European viewers naturally associate these landscapes with the plains, mountains, and gorges they know from the video games is a fundamental challenge of the adaptation.
In this context, New Zealand is once again consolidating its position as a global benchmark for fantasy cinemaAmerican and Japanese production companies have been using the country for years to film projects that require large open spaces and a very varied nature without having to travel thousands of kilometers between locations.
Furthermore, the investment in Otago aligns with a very clear trend in the sector: to rely more on real-world scenarios and not depend exclusively on CGIThis does not mean abandoning digital effects, but rather using them to complement what the camera already captures outdoors, something especially important in a saga where contact with nature is key.
Poolburn and Glenorchy: the corners that shape Hyrule
Within Otago, the production has established two very specific points: the Poolburn Reservoir in Central Otago and the settlement of GlenorchyLocated in the southern part of the region next to Lake Wakatipu. Both locations have become famous for their presence in major films and now add a new cult franchise to their resume.
In Poolburn, a reservoir surrounded by rock formations and plains, sequences have been filmed that could evoke border areas of Hyrule, mountain passes, or areas near ancient fortressesIts combination of water, rock, and open sky provides an ideal setting for travel scenes, epic battles, or encounters with creatures from the Zelda universe.
Glenorchy, for its part, is a small town well known to fans of The Lord of the RingsIts surroundings served to recreate part of the environment of Isengard and other locations in Middle-earth. Surrounded by rivers, forests, and snow-capped peaks, it has become a kind of recurring natural film set for fantasy cinema.
Everything points to the Legend of Zelda team taking advantage the paths, riverbanks and clearings near Glenorchy to film scenes of Link's journey, probably accompanied by other characters, traveling through landscapes that may remind one of the routes between villages, shrines and watchtowers so common in games.
The presence of cameras, lighting equipment, and production staff in these areas has attracted the attention of curious onlookers and fans, who have been sharing their experiences through social media and specialized forums. sharing sightings and theories about which parts of Hyrule they might be representing Poolburn and Glenorchy. There's no official confirmation about the plot at the moment, so it's all speculation.
The use of these locations also reinforces the idea already mentioned by the director: the desire for the film to be perceived as “real” and “connected to the earth”For a franchise where the landscape is almost another character, filming among tangible mountains and lakes is essential so that the leap to live action does not lose the adventurous essence that has defined the saga since its origins.
A physical Hyrule that will complement the dungeons created with CGI
The first images and leaks from the filming show a clear commitment to wide natural surroundings, open skies, and lighting that is as organic as possibleThis makes sense when you consider that a large part of Link's adventures take place outdoors, exploring fields, forests, mountains, and riverbanks.
That doesn't mean that production is abandoning digital technology. Everything indicates that dungeons, temples, and certain more fantastical spaces They will rely heavily on CGI and studio-built sets, an approach that combines the best of both worlds: the solidity of the real stage and the creative freedom of the digital environment.
The idea of mixing location shooting with large-scale visual effects is reminiscent of what was already done with Other sagas in the genre, such as The Lord of the Rings or AvatarIn those cases, the European public responded very well to the feeling of looking at places that actually exist, even if they have been retouched or enlarged by computer.
In this context, New Zealand's nature functions as a canvas on which overlay castles, sanctuaries, ancient ruins, or creatures from the Zelda universeFor the viewer, this blend can translate into a Hyrule that feels believable, but at the same time retains the magical and legendary feel of the games.
The technical team has experience integrating CGI with live-action filming, a key point for the camera's transition from an open valley to an underground dungeon It shouldn't look abrupt or artificial. Visual consistency between one environment and another will be one of the most important challenges in post-production.
Cast, director, and release date of the film
Besides the locations, another major point of interest for fans is the cast. It has been confirmed that Benjamin Evan Ainsworth will be in charge of playing LinkBo Bragason will play Princess Zelda. The casting choice aims to combine youth with the potential to sustain a franchise long-term if the project is successful at the box office.
The direction falls on Wes Ball, known for the Maze Runner saga and Planet of the Apes: New KingdomHis experience in adventure and science fiction films with abundant use of visual effects puts him in an interesting position to shape an adaptation that must balance action, epic tone and the sensibility of the Nintendo brand.
Regarding the schedule, the production company has announced that The theatrical release is scheduled for May 7, 2027.The date is already circled in red by millions of fans worldwide, including those in Spain and the rest of Europe, where the Zelda franchise has a particularly loyal community.
The film has suffered a slight delay compared to the original launch planThis is mainly due to the additional time needed for filming and post-production. Shigeru Miyamoto, creator of The Legend of Zelda, Mario Bros., and Donkey Kong, explained that it's "a few more weeks" than planned to ensure the final result lives up to expectations.
From the European public's point of view, this calendar adjustment is interpreted primarily as a It focuses on perfecting the visual effects and editing.aware that a stumble in Link and Zelda's first cinematic foray could hinder future adaptations of Nintendo licenses.
With filming still underway in Hyrule, that is, in that combination of Wellington, Poolburn, Glenorchy and other corners of New Zealand, The Legend of Zelda movie continues to take firm steps towards its theatrical releaseIf the pace is maintained and the new date is met, Spanish and European viewers will be able to see on the big screen how these real landscapes are transformed into a recognizable Hyrule, a blend of wild nature, legend and modern technology at the service of one of the most emblematic sagas in video games.