The director of Final Fantasy VII Remake Part 3 has already played it 40 times.

  • Naoki Hamaguchi claims to have completed the third part of Final Fantasy VII Remake more than 40 times.
  • The game is now playable from beginning to end and development is progressing well.
  • The team prioritizes character relationships and emotional depth over drastic plot changes.
  • Square Enix is ​​preparing the official presentation of this final installment of the trilogy.

director Final Fantasy VII Remake Part 3

The final installment of the trilogy of Final Fantasy VII Remake It's already in a very advanced stage of development, although Square Enix continues to remain silent about its final title, release date, and the first official materials. Even so, statements from those in charge of the project are beginning to provide fairly clear clues about the game's current state.

The fact that is generating the most discussion is that Naoki HamaguchiThe director of this third installment claims to have finished the campaign more than 40 timesThis impressive figure not only reflects the team's level of commitment, but also that the adventure is fully playable from beginning to end, a detail that inspires optimism among European and Spanish fans who closely follow this production.

A very advanced development and 40 completed games

In several recent interviews, especially in a conversation with the media Nintendo LifeHamaguchi explained that they are “very excited about how the game is progressing”In that context, he dropped the phrase that has sparked expectations: he claims to have already completed the third part of Final Fantasy VII Remake more than forty times, an unusual number even in intensive testing processes.

This volume of games is not interpreted merely as an anecdote, but as a symptom of the level of polishing and internal review that is currently underway. The fact that a director can play through the entire campaign so many times indicates that the main content is already assembled, that the storyline works, and that the team is fine-tuning details of pacing, combat, and overall presentation—something crucial for a global launch in territories like Spain and the rest of Europe.

Hamaguchi insists that he and his team are working hard to deliver “an unforgettable gaming experience”He doesn't go into specific technical details in these statements, but he makes it clear that the goal is to maintain the quality standard set by Remake and Rebirth, expanding the world and closing the story arc with an installment that does justice to the 1997 classic and the path taken with this modern reinterpretation.

Although there is still no official release window, several of his statements suggest that the The conclusion of the trilogy shouldn't be too long in coming.The fact that the campaign is already being completed over and over again by its director is one of the clearest indications that the game has moved from the basic construction phase to a period of adjustments, balance testing, and presentation improvements.

Character relationships and emotion take precedence over major changes.

Beyond the state of development, Hamaguchi has made it clear what the creative philosophy which guides this final part. As he explains, the key to the remake lies not so much in radically altering the main story, but in enhancing what always made Final Fantasy VII special: the relationships between the characters and the emotions that exploring its world evokes.

The director emphasizes that, for those who played the original title in the 90s, what really made an impression on them was the bond between the protagonists and the way Cloud and company's journey connected them to the game's universe. That's why he states that these elements "cannot be taken lightly" and that the entire design of the trilogy has been conceived to respect that emotional core, even when introducing changes or expansions to the plot.

For players approaching the saga for the first time with this trilogy, Hamaguchi acknowledges that it was essential. update the presentation and design to current standards. Otherwise, he believes the experience risked not connecting with modern audiences, who are accustomed to much more sophisticated audiovisual productions in terms of staging, pacing, and visual language.

In this balance between tradition and modernity, the team has opted for “modern approaches to visual expression”But always ensuring that the emotional core and the dynamics between characters remain. The idea is that, both for veterans who enjoyed the classic back in the day and for those now discovering the universe of Midgar and beyond, the trilogy's conclusion feels coherent and respectful of the original work's legacy.

A story that remains true to its essence but is adapted to the new approach

In another of his remarks, Hamaguchi commented that they are not expected drastic changes to the main arc The director has expressed great confidence in screenwriter Kazushige Nojima's work and has made it clear that he does not intend to radically alter the storyline that defined Final Fantasy VII almost three decades ago.

That doesn't mean the narrative will be transferred line by line. The person in charge admits that the greater visual fidelity The increased scale of production necessitates adjusting certain events and the pacing of the story to make them more believable and avoid breaking immersion. With much more detailed characters and settings, scenes that worked one way in 1997 require a different approach to meet current expectations.

Dividing the story into three parts has also influenced the way in which structure the key momentsHamaguchi has repeatedly mentioned the challenge of satisfying both longtime fans, eager to relive iconic moments, and those experiencing the game for the first time. This third installment must serve as a satisfying conclusion to a modern trilogy while also respectfully reinterpreting the original game's ending.

In this context, the director has insisted that his team cannot limit itself to copy what has already been seenRather, it must develop the world and its characters beyond the main storyline. The goal is for players to feel they are completing a journey that has grown with them for years, not just a simple visual update of a familiar plot.

A steady pace of releases and an increasingly imminent presentation

Another aspect that has been discussed in recent interviews is the pitching pace Square Enix has continued with this trilogy and its various versions. Hamaguchi has pointed out that, in projects of this scale, it's common to have a long period between installments, but in this case, they've tried to capitalize on the momentum generated by previous releases and their ports to new platforms.

With the release of Final Fantasy VII Remake Intergrade and subsequently of Final Fantasy VII Rebirth On next-generation consoles and other systems, the team aimed to maintain a seamless continuity between the three parts. The third installment would thus benefit from an audience still fresh in their minds from the previous chapter of the story and from renewed interest in the game's universe in Europe and the rest of the world.

Without confirming specific dates, Hamaguchi has hinted that the official presentation of this final part It might not be too long. There's even been talk of an announcement at a major summer event, like Summer Game Fest or a dedicated PlayStation conference, though Square Enix hasn't confirmed any specific plans yet.

What does seem clear, judging by his words, is that the company is waiting for the new platform versions of the previous installments to fully establish themselves in the market before revealing the complete conclusion of the trilogy. This way, they would ensure a solid base of active players right at the moment the third part is announced, something especially relevant in territories that are very consolidated for the saga like Spain.

With all these indications on the table, the general feeling is that the project is progressing as planned and that the team is immersed in a phase where the decisions of marketing and calendar than the major design changes. The fact that the director speaks openly about how much he has played with his own creation reinforces the impression that the bulk of the work is already done.

With so much information being leaked bit by bit and the confirmation that Naoki Hamaguchi has finished more than 40 games The third part of Final Fantasy VII Remake, the conclusion of this reimagining of the classic, is shaping up to be a key release for Square Enix in the European market. Trailers are still pending. introductory cinematics And given the dates, the director's statements suggest a game that is practically finished in its essentials, focused on polishing its gameplay and narrative aspects, respecting the legacy of the original and trying to offer a farewell that lives up to the expectations that have been generated over all these years.

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