Crimson Desert on PS5 and Xbox Series: graphics modes, doubts and promises days before launch

  • PS5 and Xbox Series X share three graphics modes (Performance, Balanced, and Quality) with up to 60 FPS and ray tracing in almost all cases.
  • PS5 Pro is positioned as the most ambitious console version, with 4K upscaled to 60 FPS and high or ultra ray tracing.
  • Xbox Series S loses ray tracing and limits its options to 720p/40 FPS or 1080p/30 FPS.
  • The lack of gameplay footage on consoles has generated skepticism, although Pearl Abyss insists they are not hiding performance issues.

Crimson Desert on PS5 and Xbox Series

With the launch of Crimson Desert on PS5 and Xbox Series With the release just around the corner, Pearl Abyss has finally clarified how the open-world RPG will perform on the current generation of consoles. Only a few days before March 19th, European players can now get a pretty good idea of ​​the kind of performance they can expect on their PlayStation and Xbox consoles.

Although the game has almost always been shown on high-end PCsThe South Korean studio has now published a very detailed specification sheet for PS5, PS5 Pro, Xbox Series X, and Xbox Series S. The figures confirm modes to 60 FPS with ray tracing in most profiles, although the absence of native console videos has fueled doubts among some members of the community.

Crimson Desert graphics modes on PS5 and Xbox Series X

The core of the official information focuses on the Graphics modes available on PS5 and Xbox Series XThey share a common structure: Performance, Balanced, and Quality. Each prioritizes a different aspect: smoothness, mid-range, or image quality, always with differentiated resolution and ray tracing settings.

In both systems, the Performance mode aims for 60 FPS with a base resolution of 1080p and low-level ray tracing. For those with a TV or monitor with VRR, the frame rate may slightly exceed 60 FPS without the user noticing annoying flickering.

If you're looking for a middle-ground experience, the Balanced mode On PS5 and Xbox Series X, it renders at around 1280p and then upscales to 4K using AMD FSR3In this profile, the target is 40 FPS, with ray tracing also at low quality. It's an option designed for those who want more definition than Performance mode, but without dropping to 30 FPS.

Finally, the Quality mode It sacrifices smoothness in exchange for a sharper image and more aggressive ray tracing. Here, Crimson Desert renders at around 1440p and upscales to 4K using FSR 3, locking the framerate at 30 FPS and increasing the high ray tracing levelIt is the mode with the best visual finish on the base consoles.

Crimson Desert settings on PS5 and Xbox Series

PS5 Pro: the most pampered console version

Within the PlayStation ecosystem, PS5 Pro It's shaping up to be the best way to play Crimson Desert on consoleIt retains the three usual modes, but with higher internal resolutions, better image processing, and more aggressive ray tracing thanks to the extra power.

In this model, the Performance mode upscales from 1080p to 4K through new technology PSSR (PlayStation Spectral Super Resolution)The goal is to maintain 60 FPS with ray tracing at high quality, and according to the specifications, it can even exceed that figure if the screen has VRR.

El Balanced mode on PS5 Pro It starts at 1440p and upscales back to 4K using enhanced PSSR, locking the frame rate at 40 FPS. On compatible panels, it's mentioned that it can reach up to 48 FPS, offering a slightly smoother visual experience than the standard 30 FPS, while maintaining high ray tracing levels.

Those who prioritize the more cinematic aspect can opt for the Quality mode, which on PS5 Pro offers Native 4K at 30 FPS with ray tracing in the most demanding configuration, labeled as ultraThis is the profile where the studio seems to want to flex its graphical muscle in Sony's high-end console range.

Xbox Series S: Less power, fewer options

The scenario changes when we enter the terrain of Xbox series sMicrosoft's budget console only receives two modes, Performance and Quality, with no ray tracing in either. Pearl Abyss itself points out that, due to the lower power of its GPU, More significant concessions have had to be made.

El S Series Performance mode It locks the resolution to 720p and targets 40 FPS. There's no ray tracing, which helps maintain a frame rate slightly above the traditional 30 FPS. It's the most sensible option if you want to experience smoother combat and exploration, although sharpness won't be its strong point.

Instead, Quality mode Microsoft's smaller console goes up to 1080p but remains locked at 30 FPS, again without ray tracing. It's the alternative designed for those who prioritize a sharper image on Full HD TVs, accepting a slightly slower gameplay experience.

The comparison with the other consoles makes it clear that The Series S is the most limited versionIt doesn't reach 60 FPS, lacks ray tracing, and operates at significantly lower internal resolutions. Even so, it remains compatible with all the game's features.

Lack of gameplay on PS5 and Xbox Series: why there's concern

Although the table of modes and resolutions is very detailed, what What remains conspicuous by its absence are extensive videos of Crimson Desert running on PS5 and Xbox Series.Almost all the material shown so far comes from sessions captured on PC, something that has raised concerns among some members of the community.

On social media, some players have even compared the situation to the case of Cyberpunk 2077 on the last generationwhere the worst versions were barely shown before release. This parallel has fueled suspicions that Pearl Abyss may be avoiding showing the true state of the game on base consoles.

From the studio, however, the message is different. Representatives from Pearl Abyss have insisted that “They are not hiding anything” They have asked for a little more patience, assuring that their intention is to publish the necessary information well in advance for those who want to pre-order the game. They have also emphasized that the performance data comes from internal tests performed on real hardware.

Despite everything, just days before launch, the fact that we have specifications but no public demonstrations on PS5 and Xbox Series X/S continues to generate some skepticism. Some gamers are relieved to see 60 FPS options on paper, while others prefer to wait for reviews and comparisons before making a purchase.

A technically demanding open-world RPG

Beyond the numbers, Crimson Desert has earned a reputation as a title especially ambitious from a visual point of viewPywel's open world is presented as a vast environment, with a high density of detail, complex weather effects, and a very dynamic combat system, all powered by its own engine. BlackSpace Engine.

That partly explains why Pearl Abyss places so much emphasis on her “optimization phase”According to the study, recent efforts have focused on polishing performance across all platforms, aiming to make the differences between high-end PCs and consoles manageable without significantly impacting the experience.

On consoles, the key lies in the widespread use of rescaling techniques such as FSR 3 on PS5 and Xbox Series X|S and PSSR on PS5 Pro, which allow moving apparent resolutions of 4K starting from a much smaller base. This approach has become the standard of the current generation, especially in open-world titles with heavy graphical loads.

The study also wanted to emphasize that There will be no microtransactions or cosmetics store. Integrated into Crimson Desert, something many users appreciate in a market dominated by additional monetization models. The strategy focuses on a closed, self-contained experience, closer to traditional "premium" games.

With all this data on the table, the resulting picture of Crimson Desert on PS5 and Xbox Series It's a technically ambitious title that attempts to adapt to the range of current consoles through several distinct graphics modes. PS5 and Xbox Series X offer profiles capable of reaching 60 FPS with ray tracing, PS5 Pro stands out as the most complete option with 4K upscaling and high or ultra ray tracing, and Series S makes the biggest compromises in exchange for remaining an affordable entry point to the game. Doubts about its real-world performance will continue to linger until the first reviews and comparisons arrive in Europe, but at least on paper, the distribution of modes and features seems designed to offer flexibility to almost any type of player in the current generation.

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