Capcom sets the release of its new installment for the February 27th 2026, with launch in PC, PlayStation 5 and Xbox Series X|SAlthough this is the officially communicated roadmap, there are parallel reports circulating that the project could expand to more systems.
The game, known during its internal gestation as the ninth numbered chapter, has finally adopted the name of Resident Evil RequiemIn recent months, scattered details have been offered in interviews and trailers; here we've gathered everything relevant to understand what this installment has to offer without losing sight of the most solid rumors.
Date and platforms confirmed

Capcom has set a release date: February 27, 2026. The company has reiterated that the release will take place on PC, PS5 and Xbox Series X|S, not to mention other versions for now nor special editions linked to that date.
In the console ecosystem, the official listing focuses on the current generation. PS5 Pro could offer performance benefits, but specific support hasn't been detailed yet. On PC, as is typical for the series, a wide range of graphics and performance options are expected.
Rumors of versions for Switch 2 and PS4

The insider known as Dusk Golem (AestheticGamer) has repeatedly endorsed that There would be versions for PlayStation 4 and Nintendo Switch 2He explains that this is information that "was known behind the scenes," and that he simply corroborates after checking it with several sources.
These hypothetical editions would be adaptations with different technology compared to the main platforms. The comparison being made is that of the 360/PS3 era versus the Wii/PS2: certain functions, such as the ray tracing, would focus on modern hardware, proposing cuts or changes to less powerful systems.
Other industry comments give some logic to this expansion, alluding to the fact that diversify platforms could mitigate risks in a context where the price of some consoles impacts the sales of major titles. In any case, this is still within the realm of plausibility, not confirmation.
It is advisable to be cautious: Capcom has not officially announced These versions. The conversation online is intense, with some creators backing a possible version for the new Switch, while the alleged PS4 version raises more questions.
Protagonists, setting and tone
The story revolves around Grace Ashcroft, FBI agent and daughter of Alyssa Ashcroft (playable character in Resident Evil Outbreak). With less experience than series icons like Jill or Claire, her profile emphasizes the vulnerability and regains the tone of survival.
The game will also feature the presence of Leon S. Kennedy. It will not be the main axis, but its sequences will lean more towards the action, creating a deliberate contrast with Grace's approach, closer to classic survival horror.
The plot returns to Raccoon City, specifically to the ruins left by the outbreak that marked the saga. This return seeks to explore how those events are remembered and delve into unhealed wounds, with special mention of tragic stories associated with the city.
There will also be an investigation into the protagonist's personal past, including the death of his mother at the Wrenwood Hotel years ago. The title "Requiem" fits with that idea of memory, mourning, and echoes of horror that return to the present.
Technology and game modes
On PC, Capcom has noted support for path tracing y DLSS-4, with substantial improvements in global illumination, shadows, and reflections. The RE Engine continues to evolve, and there's a visual leap forward compared to previous releases.
On consoles, the use of ray tracing is not detailed. It is plausible that its implementation is more limited than on PC, with performance limits stricter (even at 30 FPS if graphic quality is prioritized).
In terms of gameplay, the title allows switch in real time between first and third person. The return of self-contained puzzles, a narrative embedded in exploration, and a persistent cat-and-mouse-style enemy that will pressure Grace at key moments.
Unofficial sources also mention wider scenarios, the ability to use vehicles, and some mechanics inspired by other recent works in the genre. These additions, if confirmed, would enhance the variety of situations.
Estimated PC Requirements and Performance
Capcom has not yet released the technical sheet for computers, but due to the multiplatform approach it is possible to trace a reasonable estimate of minimums similar to the hardware of the least powerful console of the current generation.
Possible minimum requirements (unofficial estimate):
- 10-bit Windows 64.
- Intel Core i7-6700 or AMD Ryzen 5 2500X (4C/8T) CPU.
- 8GB of dual-channel RAM.
- GeForce GTX 1060 6 GB or Radeon RX 5500 XT 8 GB GPU.
- SSD with about 75 GB free.
Recommended for 1080p (estimate):
- Windows 11.
- Intel Core i5-12400F or Ryzen 5 5600 (6C/12T) CPU.
- 16GB of dual-channel RAM.
- GeForce RTX 2060 SUPER or Radeon RX 5700 XT GPU (8 GB VRAM).
- SSD with about 75 GB free.
For those looking to prioritize visual quality, the PC aims to be the most flexible option, especially with path tracing and AI reconstruction. On consoles, the balance between resolution, effects and framerate will mark the final profile.
Price and Availability
There is no confirmed PVP, but it is reasonable to think of a launch around 69,99 Euros, in line with other recent AAA titles in the series. Official price confirmation will come closer to the date.
Capcom has been cautious about widespread price increases in the industry, so adjustments are not ruled out by edition or region. Details are lacking regarding potential special editions or incentive reservations.
If everything remains as it is now, the release on PC, PS5 and Xbox Series X|S will mark the beginning of a delivery that return to the origins in tone and atmosphere, while the possibility of reaching more systems in the near future sounds strong.
