PS6 will have 30 GB of GDDR7 RAM: what we know so far

  • Rumors point to a PS6 with 30 GB of GDDR7 RAM and bandwidth of up to 640 GB/s.
  • The new PlayStation handheld would feature 24 GB of LPDDR5X, designed to run upscaled PS6 games.
  • Both the PS6 and its laptop would use AMD Zen 6 CPUs and AMD RDNA 5 graphics in custom SoCs.
  • A strong focus on AI and upscaling techniques is expected, with up to 1.200 TOPS of dedicated power.

New PS6 console with GDDR7 memory

The latest rumors about Sony's next console are starting to outline a key aspect of its hardware: the RAM memory of the future PS6, in the middle of the RAM memory crisis.

According to this information, which comes from leakers with a certain track record in the sector, The PS6 would leave behind the 16 GB memory limit which has been commonplace on recent home consoles. This opens the door to scenarios where developers would have much more leeway for high-resolution textures, more complex worlds, and more advanced AI systems, something especially relevant for the European market, where 4K gaming and high-end televisions are becoming increasingly widespread.

PS6: 30 GB of GDDR7 RAM and a bandwidth approaching 640 GB/s

Rumors about PS6 GDDR7 memory

The most repeated detail in these leaks is that Sony's future home console would arrive with a configuration of 30 GB of GDDR7 memoryIt wouldn't just be an increase in capacity compared to the PS5 and PS5 Pro, but also a generational leap in the type of memory used, moving from GDDR6 to GDDR7, which should translate into greater efficiency and better bandwidth, and which coincides with the memory shortage which affects the sector.

The 30 GB figure would be noteworthy due to its unusual nature, as memory blocks totaling 16 or 32 GB are more common. In this case, rumors point to an interface of 160-bit accompanied by 3GB chips which would operate at a speed of about 32 GbpsBy combining these elements, the system could achieve a bandwidth of around 640 GB / s, as several pieces on the subject analyze Everything we know about the PS6 launch.

That flow of data would, according to estimates, around 11% more bandwidth compared to the PS5 Pro, but with almost double the available memory capacity. In practice, this would allow for handling heavier textures, larger environments, and more ambitious data streaming systems, something very useful for open-world titles that are so popular in Europe and Spain.

Furthermore, the fact that it matches or even surpasses many configurations of mid-to-high-end gaming PC In terms of memory, it would make multiplatform development easier for studios. Adapting versions for PC, consoles, and eventually cloud services in Europe could be less problematic if memory ceases to be the major limitation of Sony's home console.

However, it's important to remember that these specifications are not official. Sony has neither confirmed nor denied this information, so for now, Everything revolves around rumorsalthough there are already reports of possible delays, such as in PS6 delayed, although with a certain degree of technical detail that makes many industry analysts see them as plausible.

The new portable PlayStation: 24 GB of LPDDR5X to accompany the PS6

Alongside the hypothetical PS6 desktop console, leaks also point to the existence of a PlayStation's new portable consoleThis machine, which would be positioned in a similar segment to other portable x86 devices already sold in Europe, would have a very focused approach on accompanying the brand's future desktop computer.

Regarding memory, there is talk of a configuration of 24GB of LPDDR5X RAMThis type of memory, common in laptops and the latest generation of handheld consoles, stands out for offering good performance with more moderate power consumption, something key in a device that will depend on battery power and must find a reasonable balance between power and autonomy.

The 24GB figure would place this handheld in the same league as some of the leading models on the current market, such as x86-based handheld consoles with up to 24 or 32GB. In theory, this would allow the system to handle run adapted versions of PS6 games without drastically reducing the quality of textures or the density of elements on screen.

The implication is that this laptop would share the same CPU and GPU architecture as PS6However, the frequencies and settings would be adjusted to suit the format. The idea would be to render the games at lower resolutions (for example, 800p or 1080p instead of 4K) and rely on advanced upscaling techniques to bring the visual experience as close as possible to that of a home console.

If this approach is confirmed, European users would find a more cohesive ecosystem, with the home console designed for playing at home and the portable console geared towards continuing the game on the go, with a shared catalog and restrained visual compromises thanks to that relatively generous LPDDR5X memory.

Comparison with Xbox and the alleged Xbox Magnus

In this context of leaked specifications, there are also references to the next generation of competing consoles. Unofficial reports indicate that the one previously known as Xbox Magnus It could come with an even more ambitious memory configuration.

Rumors place this Microsoft model around the 36 GB of GDDR7 memoryThis surpasses the 30 GB attributed to the PS6, at least on paper. If so, the Xbox console would have a certain advantage in terms of game RAM, which could allow for larger texture buffers, more headroom for physics systems, or more detailed environments.

However, memory is only one part of the equation. For users in Spain or other European countries, the final result will also depend on how that RAM is distributed between the system and games, its speed, how the operating system manages it, and, above all, on... how studios optimize their titles for each platform.

In practice, it's likely that large multiplatform games will be designed with the common ground between both consoles in mind, without fully utilizing every additional megabyte of memory available on either. Even so, the fact that these figures are already circulating among developers suggests that the next generation could be much closer to the high-end PC configurations currently available on the European market.

Internal architecture: AMD Zen 6 and RDNA 5 at the heart of PS6

Beyond the memory, the leaks paint a fairly clear picture regarding the PS6's processor and graphics. Everything points to Sony once again relying on AMD, this time with a custom SoC based on... Zen 6 CPU architecture y RDNA 5 graphics (also cited in some forums as UDNA).

Zen 6 would be the natural evolution of the current Ryzen generations, and is expected to arrive on the PC market under the family AMD Ryzen 10000 SeriesFor the console, AMD would design a custom variant, with fewer cores than certain desktop versions but optimized for gaming workloads, reduced latencies, and relatively low power consumption for a living room machine.

In the graphic section, the future AMD RDNA 5 It would replace RDNA 2 and RDNA 3 as the technological base, with a series of improvements that would include more efficient power management, new specialized units for real-time ray tracing, and enhanced support for advanced image reconstruction techniques.

It's worth remembering that the current PS5 and its improved version, PS5 Pro, rely on a CPU with architecture AMD Zen2 and in a graphic section derived from RDNA2With certain improvements inspired by later technologies, such as those associated with RDNA 4 for ray tracing and upscaling. The jump to Zen 6 and RDNA 5 would imply several steps of evolution at once, something that, if accompanied by 30 GB of GDDR7 memory, could mean a much more capable console even in the long term.

This type of SoC also fits well with the current development ecosystem in Europe, where studios are accustomed to working with x86-64 architectures and modern graphics APIs. Having a technological base relatively close to that of high-end PCs makes it easier to port games, reduce costs, and better fine-tune performance across all platforms.

AI, codenames, and estimated release date

Another point that stands out in these leaks is the weight that the artificial intelligence capabilities in the next generation of PlayStation. Both the home console and the handheld would focus on this aspect, incorporating dedicated hardware capable of accelerating AI models directly on the console.

Some rumors speak of a performance of up to 1.200 TOPS (trillions of operations per second) for AI tasks. A figure of this magnitude sounds high and raises doubts, but it fits with the general trend of the industry, which is beginning to integrate AI accelerators into almost any device, from mobile phones to laptops and dedicated graphics cards.

In the specific case of PS6, that AI muscle could be used to improve image rescaling techniquesThis includes generating additional frames, reducing artifacts, and, on the gameplay side, giving NPCs more natural behaviors. There has also been speculation about integrated assistants to help the player, real-time scene analysis, or dynamic difficulty customization systems.

Regarding the internal roadmap, the desktop SoC that would power the PS6 would be known by the codename of "Orion", while the chip intended for the laptop would be called "Canis"This use of code names is common during the design and testing phases, and does not imply that they will be commercial names in Europe or other markets.

Regarding the date, the most repeated estimates place the arrival of this new family of consoles around 2027However, the possibility of delays to the schedule due to the current situation in the semiconductor market is also mentioned, especially due to costs and the availability of memory and storageIf GDDR7 and LPDDR5X prices remain high, it wouldn't be surprising if manufacturers adjusted their plans to try to balance specifications and retail price.

However, the information circulating about the PS6 and its supposed portable console points to a generation where the RAM will play a leading role30 GB of GDDR7 for the desktop and 24 GB of LPDDR5X for the handheld, accompanied by Zen 6 and RDNA 5 architectures and a significant boost in AI capabilities. Although for now everything is just rumors without official confirmation, the picture they paint fits with the logical evolution of the market and makes it clear that the next console battle, also in Spain and Europe, will be fought with memory and power configurations closer than ever to high-end PCs.

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