Samsung has made its official Galaxy XR, an extended reality headset with native artificial intelligence that launches the Android XR platform. The device is born with the Multimodal AI at the center to enable natural voice, vision, and gesture interactions in immersive experiences.
The result of collaboration with Google and Qualcomm, the visor comes with a price of $1.799 and is released in the United States and Korea. The company presents an open proposal that combines competitive hardware and an ecosystem prepared for everyday applications and services.
Android XR with AI integrated from the system
Galaxy XR is the first product based on Android XR, a platform designed for the “Gemini era.” By integrating Gemini at the system level, the viewer can understand the context through voice, vision and gestures, acting as an assistant that interprets what the user sees and hears to respond conversationally.
The technical basis relies on an open architecture: apps created for Android work immediately and, thanks to OpenXR, WebXR and Unity, developers find it easy to port XR experiences. This approach seeks to unify spatial computing and make it easier for the user to find their common apps in an immersive environment.
Design, comfort and autonomy
The visor prioritizes ergonomics with a weight of 545 grams (with a front padding) and a headband with a dial on the back for adjusting tension. The battery is located outside the helmet, reducing bulk and improving weight distribution for longer, less fatigued use.
The structure distributes the pressure between the forehead and the occipital area, and includes a removable light shield which allows for greater comfort when removed or a deeper dive by blocking external light. The external battery weighs 302g and the visor can be used while charging.
Screens, sensors and sound
Samsung mounts Micro‑OLED panels with a resolution of 16:9 3.552 x 3.840, 95% DCI‑P3 coverage and 60/72/90 Hz refresh rates. The field of view reaches 109° horizontally and 100° vertically, delivering a sharp and fluid image for immersive experiences.
The sensor set is extensive: two high-resolution pass-through cameras, six world-facing cameras, four for eye tracking, five IMUs, a depth sensor, and a blink sensor. There's also iris recognition for unlocking and entering passwords in compatible apps.
In audio, it incorporates two two-way speakers and six microphones with functions of beamforming depending on the use case. It supports common audio codecs and Dolby Atmos, and in video it can play up to 8K at 60 fps with compatibility HDR10 and HLG.
Software: Android apps, Gemini, and natural controls
As an Android-centric XR headset, Galaxy XR allows you to open apps like Maps, YouTube, Chrome, Meet or Google Photos on an immersive desktop, with window layouts surrounding the user. The platform comes with dozens of XR-optimized apps out of the box and maintains support for traditional apps.
The pass-through video mode allows you to see the real environment and activate Circle to Search drawing a circle with your hand to query information about objects in the physical world. In addition, the system can convert 2D photos and videos into 3D content to give them spatial depth.
Among the controls, the selection by means of look and gestures, pinch-to-zoom, and voice commands with Gemini. The combination of sensors, cameras, and NPUs facilitates fluid interactions and navigation that feels more natural than traditional interfaces.
Entertainment, creativity and play
The viewfinder offers a viewing experience like “personal theater” in 4K per eye for series, films and sports, and initiatives such as Project Moohan, with options to follow multiple matches at once. The YouTube library includes 180/360 videos and spatial tabs with 3D content.
In creation, Adobe drives Project Pulsar for video editing with 3D depth, allowing you to place subtitles or elements behind subjects on a large canvas. There are also design and productivity apps tailored to the immersive format.
For games, Android XR supports engines like Unity and Galaxy XR adds optional controls for VR (available separately), as well as Bluetooth controllers, keyboard, and mouse. Gemini can act as a “coach” with real-time advice on specialized XR titles.
Professional focus and development
Beyond leisure, Samsung is targeting business uses: virtual training In heavy industry and construction, remote collaboration and joint design. There are alliances such as the one with Samsung Heavy Industries for training in shipbuilding.
On the development side, the company cooperates with Qualcomm to leverage Snapdragon Spaces and its ISV ecosystem, making it easier for professional software and specific verticals to land on Android XR with less friction.
Price and Availability
Galaxy XR is marketed by $1.799 with 16GB of RAM and 256GB of storage, and is initially available in USA and Korea. There is no confirmed date for other regions for now. In some promotions, Samsung and Google add a “Explorer Pack” with 12-month service subscriptions.
Abbreviated technical sheet
- Consumer Relations Platform: Android XR with Gemini built in; support for OpenXR, WebXR, and Unity.
- Screens: Micro‑OLED per eye 3.552 x 3.840; 60/72/90Hz; 95% DCI-P3; FOV 109° H / 100° V.
- chip: Snapdragon XR2+ Gen 2 with Qualcomm Hexagon NPU.
- Memory and storage: 16 GB RAM and 256 GB internal.
- Sensors and cameras: 2 passtrough, 6 world-facing, 4 eye-tracking, 5 IMU, depth, flicker; 3D capture (18 mm, f/2.0, 6,5 MP).
- Audio: 2 2-way speakers and 6 microphones with beamforming; Dolby Atmos.
- Connectivity: Wi-Fi 7 and Bluetooth 5.4; IPD adjustable 54–70 mm; optical inserts optional.
- Autonomy and weight: Up to 2 hours of general use and 2,5 hours of video; viewfinder 545 g; external battery 302 g.
With a lightweight design, high-density screens and software that brings Android to the immersive form factor, the Galaxy XR lays the foundation for an open XR ecosystem with native AI; the key now will be to test its sustained performance, app quality, and the real value it brings to work, leisure, and learning.
