Final Fantasy VII Revelation: Everything about the conclusion of Square Enix's trilogy

  • Confirmed simultaneous multiplatform launch for spring 2027 including Nintendo Switch 2.
  • Return to a redesigned Midgar and fully explore the map using the Highwind airship.
  • New FITS job system and the addition of Vincent and Cid as fully playable characters.
  • Extended postgame content with encounters against the Weapons and the Knights of the Round Table.

Final Fantasy VII Revelation official logo

The wait to see the conclusion of one of the most ambitious projects in video game history has finally ended with the official unveiling of the third installment. Square Enix dropped the bombshell during Summer Game Fest, confirming that the adventure that began with Remake and continued with Rebirth will culminate under the name Final Fantasy VII Revelation. What has most caught the attention of the community in Spain and the rest of Europe is that, for the first time in this trilogy, the release will be simultaneous on PlayStation 5, Xbox Series X/S, PC, and the upcoming Nintendo Switch 2 , thus avoiding the dreaded waits of timed exclusives.

The team led by Naoki Hamaguchi and Yoshinori Kitase has made it clear they intend to pull out all the stops to celebrate the 30th anniversary of the original game. This time, Cloud and his allies' journey will not only focus on tying up loose ends, but also aims to unify all the fractured timelines into a single, epic finale that, according to rumors, could directly connect with the events seen in the Advent Children movie. With a release window set for spring 2027, the studio assures fans they are working against the clock to ensure perfect optimization on all systems from day one.

Total freedom aboard the Highwind and map changes

Exploration in the world of Final Fantasy VII Revelation

One of the biggest draws of this finale will be the ability to take to the skies with the Highwind. Unlike the more restricted areas of previous installments, here we'll have almost complete freedom to land anywhere on the planet. It's been confirmed that we'll visit iconic locations like the Temple of the Ancients and North Wood, although we were slightly disappointed to learn that the legendary Bone City won't be available in this version—a design decision the director prefers not to elaborate on so as not to spoil the plot's surprises.

As for the cities, we'll return to Midgar, but it won't be exactly as we remember it from the first game. Now a much more open and less linear environment, the city's structure has been adapted to allow for more organic exploration, letting us see iconic areas without the limitations of the old corridors. Furthermore, it's been hinted that characters from the Deepground organization , familiar to fans of Dirge of Cerberus, might make an appearance to make things difficult for us in side missions or even the main storyline.

New combat mechanics and the weight of decisions

The battle system receives a breath of fresh air with the introduction of the FITS (Function Integrated Tactical Suitwear) system. This mechanic will allow players to assign classic roles like Black Mage or Warrior to any character, altering their tactical abilities without needing to change their original outfit if the player prefers. Furthermore, we can finally take full control of Vincent Valentine and Cid Highwind, who join the roster with unique combat styles: Vincent with his transformations and firearms, and Cid with the agility granted by his spear.

On the other hand, the game will present us with some rather interesting moral dilemmas. Although it has been confirmed that there will only be one ending to avoid confusion within the canon, the path to reach it will be different for each player. The decisions we make will affect the perception of the characters and how they face the final battle in the Northern Crater. In other words, although the destination is the same, the emotional impact and the scenes we experience along the way will depend entirely on our play style and how we have managed our relationships with the group.

A post-game to sink hours into and the return of minigames

For those who want more after the credits roll, the post-game content promises to be even more extensive than its predecessor. Extremely challenging games have been included that will test even the most seasoned player, most notably the combat against the Weapons and the possibility of obtaining the Knights of the Round summon after defeating them in an epic battle. Chapter selection will also return, a crucial feature since it's impossible to see everything in a single playthrough due to the new decision system that branches out certain parts of the narrative.

As expected, the Queen's Blood card minigame returns with renewed vigor. This time, the storyline associated with the cards will star Nanaki (Red XIII) , who will face new rivals under updated rules that promise to add a new layer of strategy. In addition to the cards, there will be underwater exploration and many other activities that ensure this title is the most complete experience in the entire trilogy.

This final stage of Cloud's journey is shaping up to be a complete homage to the franchise's legacy, combining the nostalgia of the 1997 title with current technical capabilities. The commitment to a global multiplatform release demonstrates Square Enix's desire that no one misses out on this historic conclusion, which promises to resolve the mystery of alternate realities once and for all . With a deeper combat system, a truly open world, and breathtaking additional content, we can expect a truly eventful spring of 2027 on our consoles and PCs.


Add as preferred source