Far from being a simple teaser, the video serves as the definitive introduction before the release. In just a few minutes, it summarizes the key elements of this ninth installment: two protagonists with very different stylesA tone that recaptures classic oppressive horror, new deformed creatures, and a presentation designed for current consoles and PC gaming, also available through GeForce NOW.
A State of Play marked by the new trailer for Resident Evil Requiem
During the recent PlayStation State of PlayCapcom reserved a prominent space to showcase the new trailer for Resident Evil Requiem with extended gameplayWithin a presentation packed with announcements, survival horror became one of the focal points, reinforcing the idea that the franchise remains a key piece in the current console catalog.
The trailer not only showcases spectacular scenes, but also confirms some of the details the company had previously hinted at more briefly. Among them, it emphasizes the duality between slow-burn horror and more direct actionas well as in the weight of the narrative and the role of the new characters that are incorporated into the Resident Evil universe.
Capcom accompanies this announcement with new promotional images and materials that, while not revealing all the secrets, do provide a good idea of ​​the game's direction in terms of setting, pacing, and structure. In Europe and Spain, where the series boasts a very loyal player base, This type of presentation usually works as the final push. ahead of the pre-launch pre-booking campaign and the anticipation surrounding the launch.
At the same time, the company also took advantage of the meeting to talk about PRAGMATA, another of his ongoing projects, although in this case he took center stage almost entirely Resident Evil Requiem and its new playable materialwhich is the one that offers the most concrete information in the short term.
Ninth main installment with a confirmed release date and platforms
With this trailer, Capcom reinforces that Resident Evil Requiem is the ninth main installment from the long-running survival horror saga. This is not a spin-off or a side project, but a new numbered chapter that continues to expand the main storyline of the franchise, with all that this implies in terms of ambition, budget, and expectations.
The game already has a date marked on the calendar: February 27That day, barring any last-minute changes, it will go on sale simultaneously at PlayStation 5, Nintendo Switch 2Xbox Series X|S and PC, both through Steam and the Epic Games Store, as well as being accessible in the cloud via GeForce NOWThis strategy reflects Capcom's intention to reach the largest possible number of players at launch, including in Europe.
The platform lineup makes it clear that we're dealing with a title focused on the current generation of hardware, something that should translate into More detailed environments, advanced lighting, and a higher on-screen enemy load as seen in previous installments. For Spanish and European users, this also translates into multiple gaming options: from the living room with a console to the PC, including cloud streaming for those who cannot or do not want to upgrade their equipment.
Regarding the launch window, February has become a standard period for major releases, situated outside the typical end-of-year saturation but close enough to fit well into marketing plans and the trade fair and event calendar. In this context, Resident Evil Requiem arrives at a time when it won't have as many direct competitors within the genre, which can work in its favor.
A dual structure: horror with Grace Ashcroft and action with Leon S. Kennedy
One of the aspects that the trailer takes pains to emphasize is the dual structure of the game. Resident Evil Requiem It is built around two main characters: Grace AshcroftFBI analyst, and the already well-known Leon S. KennedyA veteran of numerous installments in the saga. Each one brings a clearly distinct approach to the experience.
On the one hand, the segments starring Grace are closer to Classic survival horror, with tense exploration, limited resources, and a much more oppressive atmosphereThe character faces an investigation laden with personal elements, marked by past traumas and the pressure of a case that grows more complex with each step. Their perspective is more vulnerable, closer to the player who once again feels the helplessness of the original titles.
On the other hand, when Leon enters the scene, the tone shifts towards a more direct and more intense actionWhile not entirely abandoning the horror element, the agent, who has become practically an icon for fans of the franchise in Europe, provides the spectacle and gunfights that Capcom has been integrating into more recent installments, with more cinematic sequences and more dynamic combat.
This alternation of styles aims to offer a varied pace without sacrificing the survival horror identity. For many players accustomed to the more deliberate tone of the classics and the intense action of installments like Resident Evil 4, This mixture may prove particularly appealing.provided that the balance between both sides is well adjusted and does not lean too far to one side.
Changing perspective on the fly: first and third person
Another major headline from the new material is the confirmation that the game will allow switch between first-person and third-person camera at any timeIt's not about choosing a mode at the beginning and sticking with it, but about being able to change on the fly, adapting the experience to the player's taste or to what each specific situation demands.
La first person view It's designed to enhance the sense of immersion and, of course, the fear. This camera, which was already a key feature in recent installments of the saga, makes narrow corridors, dark rooms, and encounters with enemies even more oppressive, something that fits particularly well with the sections focused on Grace and pure survival horror.
Meanwhile, the third person view It allows for better awareness of the environment and enemy positions, favoring a more agile and combat-oriented playstyle. It's easy to imagine that many players will opt for this perspective during the most intense sequences with Leon, where gunfights, dodging, and spatial awareness are crucial.
This flexibility not only caters to personal preferences but also has design implications. Capcom will need to ensure that the environments, camera placement, and enemy behavior function consistently from both perspectives. In return, the game can be significantly enhanced by offering a more customizable and adaptable experience, something that is usually valued positively by the European public.
New key characters: Emily, Nathan Dempsey, and Victor Gideon
The trailer and the official information released alongside it also focus on a group of secondary characters who will have an important role in the plotThree names stand out above the rest: Emily, Nathan Dempsey y Victor Gideoneach with their own role in the story and their connection to the classic themes of the series.
Emily is a girl whom Grace finds at the Rhodes Hill Chronic Care CentreShe is described as extremely pale and thin, which already suggests that something is wrong with that place or with her health. The trailer shows brief snippets in which the girl appears to play an important emotional role, reinforcing the dramatic component of the story and adding an element of vulnerability that fits with the psychological horror approach.
Nathan Dempsey, for his part, is Grace's supervisor at the FBIAlthough she is fully aware that the agent is suffering from severe trauma due to her mother's death, she decides to entrust her with the investigation of a A series of mysterious deaths are shaking the United StatesThis boss-subordinate relationship points to possible internal tensions and difficult decisions, something that often plays a role in the narrative and can lead to conflicts of trust and loyalty.
The third code name is Victor Gideon, prime suspect in the strange deaths and central figure in the caseThe clues suggest that he previously worked as a T-virus researcher for Umbrella CorporationThe pharmaceutical company responsible for the infamous Raccoon City Incident. This detail directly connects the new plot to the classic legacy of the saga, which will surely be of particular interest to long-time fans in Spain and the rest of Europe.
Beyond these three characters, the released material suggests a larger cast, with other figures completing the picture of allies, victims, and antagonists. However, Capcom is keeping much of the information under wraps until launch, leaving room for theories and speculation within the community.
Grotesque enemies, oppressive settings, and a survival horror atmosphere
As is typical for the franchise, the new trailer doesn't forget to show some of the more unsettling creatures that the players will have to faceAlthough detailed descriptions of each enemy have not been offered, deformed figures, extreme mutations, and designs that play with the human body pushed to its limits are observed, elements that maintain the visual style of the saga.
The scenarios, meanwhile, reinforce the intention to recover an atmosphere of despair and confinementDimly lit corridors, decaying medical wards, experimental facilities, and tense outdoor spaces all contribute to the feeling that you're never truly safe. This is all accompanied by a sound design that, while only hinted at in the trailer, will likely feature unexpected noises, prolonged silences, and understated yet effective music.
Capcom seems to be looking for a balance between modern action and classic horrorIt's not a complete return to the roots nor an exclusive focus on spectacle, but rather a middle ground that attempts to build upon the lessons learned from recent installments without abandoning the essence that made Resident Evil a benchmark. This approach may well appeal to the tastes of many European players, accustomed to both the early titles and the more recent ones.
The result, judging by what's been shown, is a game that isn't afraid to depict moments of tense calm followed by bursts of violence, nor to combine detailed exploration with direct confrontations. Without having played it, the feeling is that the atmosphere will continue to be one of the fundamental pillars, something essential for a survival horror game to work.
A new step in the evolution of the Resident Evil saga
The launch of Resident Evil Requiem It is presented, in a way, as a a new stage in the franchise's historyAfter years of alternating between remakes, playable experiments, and numbered installments, this ninth part brings together many of the lessons learned: the effectiveness of first-person horror, the popularity of third-person action, the importance of charismatic characters, and the need to maintain clear connections with the legacy of Umbrella and the T-virus.
From the perspective of players in Spain and the rest of Europe, where the series has had a long history since the early home consoles, the proposal feels like a natural evolution. Having back Leon S. Kennedy, to incorporate a new character such as Grace Ashcroft with its own emotional baggage and linking the story to old ghosts like Umbrella is a way of looking forward without losing sight of the past.
It remains to be seen how the public will respond to this dual formula and the freedom to choose camera perspective, but the material shown so far points to a project that attempts to please various types of players without sacrificing its own identity. If the final result maintains the level of the trailer and the information released, Resident Evil Requiem could become one of the most talked-about installments in the saga in the coming years.especially in a market as loyal to the franchise as the European one.
With the date marked on the calendar, the trailers out and the first details of characters, story, and mechanics On the table, what can be stated for now is that Capcom has managed to put Resident Evil Requiem in the spotlightThe new trailer gives a pretty clear picture of what to expect: a survival horror game with two distinct sides, direct connections to the series' legacy, and a technical approach in line with current platforms, ready to try and win over both veterans of the saga and those approaching it for the first time.