Quantity is not synonymous with quality, but reaching the number of 1.000 video games available in a service like GeForce Now It is not something that anyone has achieved at the moment. So you have to give them credit and remember that they were among the first and are still relevant.
GeForce Now and its huge catalog of games via streaming

When did the beta period start? GeForce Now It showed that its technology for streaming games over the internet worked very well. Logically there were aspects to improve, because nothing works out the first time, but it gave a good sample of how it could work in the future.
As the months went by, he not only offered better performance and gaming experience When the user's internet connection met the minimum requirements that the company demanded, it also began to grow in terms of available titles, compatible platforms, etc.
Everything was going from strength to strength at full sail, until the final version of the service arrived and that's where the problems began. The agreements that he had reached with different developer studios and publishers they were wobbling and many were beginning to pull their games off the platform. Also the arrival of new players such as Google Stadia, xCloud from Microsoft, etc., had their point of blame. Because the game from the cloud was taking hold and no one would want to miss the opportunity to get a slice.
Still Nvidia kept working, clarifying how the games were on their platform and under what conditions, etc. This allowed it to continue increasing a catalog of titles that today has already reached 1.000 video games.
Doubling the number of games in just 18 months

GeForce Now's figures were never really bad, at least in terms of what was perceived as a user. Because the service could be accessed for free as paid. The subscription option was and still is the most interesting because it gives you advantages and privileges, but for occasional games the free one is more than enough.
In addition, something that we had always stressed. and what was interesting was the fact that you could access the games that you had already bought or obtained as a gift on platforms such as Steam and Epic Games Store. These are really the great partners and responsible for said achievement as well.
Not having to pay twice for the same title that you have for another platform (Windows, Linux or Mac computers) is a great competitive advantage. A well-braided play that gives it that overwhelming advantage Compared to the 270 games that Xbox Game Pass currently has, the almost 200 of Stadia or the approximately one hundred of Amazon one or PlayStation Now.
So, if you add the possibility of enjoying GeForce Now on iOS and Android mobile devices, computers with any operating system or set top box such as the Nvidia Shield itself, it is clear that it is at least worth trying if you have not already done so.
And yes, again, quantity does not imply quality, but on the rest of the platform there are also many games that you will never play for one reason or another. But enjoying some of the most important PC features wherever you go is something incredible and unthinkable just a few years ago.