Nintendo LABO: VR Kit can now be purchased… and downloaded in PDF

Download Nintendo LABO PDF

Today April 12 is the day that the Nintendo Switch Take the leap into virtual reality. He does it in the purest style Nintendo, since far from launching a complex virtual reality helmet, the company has solved the virtual deficiency as it knows best: with cardboard.

Nintendo LABO Price: VR Kit

Nintendo Labo VR

This new Cardboard Kit is number 4, and is made up of a total of 32 templates with which to give life to such peculiar accessories as a blaster, an elephant, a camera, a bird or the virtual reality helmet itself. This VR Kit will arrive in several formats, since we can buy the complete kit or by expansions:

You can also download the Nintendo LABO templates in PDF

Nintendo LABO PDF

Although the cartons of Nintendo LAB They are quite resistant, we can always find a problem when it comes to maintaining these accessories. Especially now that we won't be able to see the environment around us. More than one will not avoid hitting the blaster against a wall or piece of furniture, and that will probably end the life of some other piece of cardboard.

To avoid future problems, Nintendo offers the possibility to download all the Nintendo LABO templates in PDF format so that you can use it when cutting cardboard that you have at home. In this way, you can make copies of the accessories at any time, thus avoiding running out of virtual experience.

Download Nintendo LABO in PDF

As you may be imagining, downloading these templates in PDF will not allow you to play the LABO experiences, since you will still need the cartridge that is included in the original Nintendo kit.

The VR Kit has a problem that you probably haven't noticed

Nintendo Switch VR Mario

The virtual reality solution proposed by Nintendo is very original as well as economical, however, its design implies a detail that on many occasions could decrease the feeling of immersion.

We are talking about the virtual reality helmet itself, and it is that it does not have any type of grip system for the head, so at all times we will have to be holding it with our hands at the same time that we stick it to the face. This implies that we cannot have our hands free to use the Joy-Cons, wireless controls with movement sensors that would work really well in an experience in which we can give freedom to our hands.

None of the experiences proposed by Nintendo allow you to free your hands from the console or the cardboard body, so for now the activities seem limited to small experiences that do not require too much time. Does it have something to do with the quality of the screen in this aspect?


Add as preferred source