Virtual reality is amazing and offers experiences that today are impossible to achieve with other types of technology, however, the price of the devices is high, and the adaptation is not usually the same for all users, there being a large number that He decides not to use it again due to dizziness and eyestrain. These complications mean that the technology remains very niche, creating a barrier that prevents it from becoming a product for the masses. And that is what has happened to the PS-VR2.
Many glasses for few players
The famous “for you players” that the PlayStation motto cited seems to have been overly generous, since it seems that the manufacturer has manufactured more virtual reality glasses than it has sold. That is what they indicate in Bloomberg, where sources close to the company assure that Sony has paused the manufacturing of the PS VR2 because they are not selling as many as expected, to the point of piling up on the shelves.
The hardware implemented in the PS VR2 is fantastic. In our analysis we were able to see how the glasses offer very interesting technology with which to achieve a very real virtual experience, however, the limitations still exist, and not all users will be able to endure hours of gaming with the headset.
A very high price
To that we must add what it costs. To the 599 Euros What the headset costs must be added to the need to have a PS5 to be able to use them, which makes a total of almost 1.200 euros for the entire set. The game offering is complete, with renowned titles converted to the format in a very satisfactory way, and a quite notable commitment on the part of Sony to give prominence and pay attention to virtual reality. But not even for those.
The PlayStation press department had been sending newsletters about PSVR2 for months, informing about games and upcoming releases in order to increase interest in the product, but it is clear that the barrier of price and usability continues to weigh too much.
The truth is that The glasses cost more than the PS5 itself, and for that price, although the catalog contains AAA games, it still feels scarce for what the product costs. It seems that Microsoft was right when they said that they were not interested in virtual reality since the current technology does not meet the true needs of the user experience.
Source: Bloomberg