Among video game lovers there is a vital need that many do not avoid hiding. We are referring to the remastering of games and the possibility of playing them on PC, something that has always happened since the appearance of emulators. Well, there is a tool called N64: Recompiled which is responsible for converting the Nintendo 64 games in ports perfectly playable on PC, so that they can be played natively and with many advantages.
Zelda Majora's Mask native on PC
One of the projects that gave birth thanks to N64: Recompiled was Zelda 64: Recompiled. This is a tool for Majora's Mask (and soon Ocarina of Time) that creates a native version of the game so that it runs perfectly on PC. The advantages are that they also include very important improvements, such as those included in the latest version, which allow free camera movement with the analog sticks and add a higher frame rate to improve motion blur effects.
The graphical improvement it applies and advantages such as panoramic resolutions, settings menus, autosave or instant loading times make Zelda look like a new game that you won't be able to avoid trying.
Wiseguy just published the 1.1.0 update for Recomp. It includes a fix for scaling the motion blur effect properly in high framerates and a dual analogue “free” camera! pic.twitter.com/swQwAC6CGR
— Dario (@dariosamo) May 26, 2024
Technically it is not illegal
The advantage of N64: Recompiled is that it is a tool that does not include any type of files licensed by Nintendo. Technically you should have your own backup copy of the game to work with and recompile it, hence the tool download will remain operational and will not suffer any type of threat from Nintendo (at least for now).
This allows anyone to compile their own version of the game for PC, something for which you will only have to follow the instructions included in the download package (although we already warned you that it will not be too easy). For the process You need an unzipped ROM of the US version of Majora's Mask and an elf file that you must create with another separate process.
All instructions are documented in the build guide published on the project's Github, so if you muster up the courage you can complete it step by step in your free time. Most likely, there are already compiled versions on the Internet ready to run immediately, but that already violates Nintendo's intellectual property, so it is not right to give them visibility.
Source: GitHub